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 Battlefield: Bad Company 2

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XREDXR
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Join date : 2011-01-22

Battlefield: Bad Company 2 Empty
PostSubject: Re: Battlefield: Bad Company 2   Battlefield: Bad Company 2 EmptyWed Jan 26, 2011 10:56 pm

At first, I was pissed Heavy Metal wasn't available in Rush mode. After loading up the map, I understand why DICE made it primarily for Conquest. Heavy Metal is HUGE, recalling the expansive maps of the series' PC titles like Battlefield 2. With the picturesque Chilean mountainside town of Aconcagua serving as the backdrop, three flags are positioned in a rugged valley sprinkled with high-tech windmills. Given the large swathes of terrain between flags, the map is perfect for vehicular warfare and sniping. Each side has access to multiple helicopters and tanks, and the key to holding the flags is air superiority. If you're up against an ace pilot and skilled gunner, it can be hard to get out of your spawn base, let alone move across the map to take a flag, if you don't have talented AA gunners taking them out before they are in striking range. Traveling in a vehicle to your next destination is recommended considering the long distances between objectives. With high ridges and towers overlooking the valley and large distances in between flags, you'll probably be picked off from afar by a bush wookie or turn into roadkill if you're running across the open plain. Though the vehicular combat offers a nice change of pace from infantry-based combat, the map seems too big given the 24-player cap.



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